All resources aimed at people with User Interest: Understanding the impacts of climate change

What is it? a toolbox

What does it allow you to do? to browse through best practice examples, explore what digital tools we made in CINE and find references on how we have used them.

Cost? free

Who is it for?


A comprehensive toolbox of digital heritage tools and guidelines. The resource contains guidelines, best practice examples and digital tools created by all CINE partners.


This toolkit was brought to you by CINE and partners:

What is it? an academic publication

What does it allow you to do? read articles in the field of digital heritage and gain insight into the work of CINE

Cost? free

Who is it for?


As a partnership, we have produced a peer-reviewed edition of the Journal of Media Innovations. The journal has been edited by Professor Joan Condell from Ulster University and Curator Judith McCarthy from Donegal County Museum. They state in the foreword:

“Digital technologies provide huge opportunities for improving public access to different forms of cultural assets. One of the main benefits of the digital revolution is that cultural heritage becomes more accessible to people notwithstanding their location or their financial resources. Digital technology can also revolutionise the way we travel and enjoy our cultural heritage. It can provide quality information about heritage sites and enhance visitors’ experience. In addition, harnessing innovation and digital solutions contributes to a more sustainable and responsible tourism sector.”

It consists of

  • Foreword by the editors
  • Virtual Community Heritage – An Immersive Approach to Community Heritage by Niall Mc Shane, Joan Condell, Jorge Alvarez, Alan Miller
  • Museums, Artefacts and Cultural Heritage Sites by Gunnar Liestøl
  • Remediation of Historical Photographs in Mobile Augmented Reality by Espen Johnsen Bøe
  • The Acropolis on the Immersive Web by Jay David Bolter, Maria Engberg, Colin Freeman, Gunnar Liestøl and Blair MacIntyre
  • The use of digital solutions in museums today and in the future by Anna Insa Vermehren, Johanna Clements, Ida Fossli, Jaroslav Bogomolov

This toolkit was brought to you by CINE and partners:

What is it? a series of digital events that include the presentation of virtual models

What does it allow you to do? to get inspiration how tech people and heritage organisations can work together

Cost? watch for free

Who is it for?


A sequence of live stream videos exploring the virtual reconstructions that we have created. They were done during during covid19 lockdowns when it was not possible for people to go to sites and museums to experience such digital reconstructions on site. The videos were streamed live on facebook and recorded.

The series includes

  • Highland Clearances Longhouse Settlement
  • Real Rights Launch
  • A Virtual Tour of Helmsdale Castle
  • Helmsdale Fishing Village 1890
  • Ironage Kildonan: Roundhouse Farming Settlement
  • Vikings Live
  • The Lord of the Isles

This toolkit was brought to you by CINE and partners:

What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


We believe that museums and heritage organisations can, and should, play a powerful role in imagining different futures for our communities and societies. Digital technologies have the potential to be an important tool in this process. This session draws on the experience of the CINE project partners and others to explore the questions: how can we utilise technological possibilities to be both a preserver of the past and an instigator of new ideas for the future? What digital tools exist to help us? How can we develop new digital tools that meet our particular needs, align with our values, and help us to address the challenging topics of our time in meaningful ways?

Speakers include:

CINE partners
Reflections & Experiences
On community co-production, serious gaming in heritage, managing data, curating digital content, climate change.

Katrin Glinka
Imagining the Future: one Project at a time
Using technology and museums to instigate the future.

Anjanesh Babu
Machine Learning in the Heritage Sector
A practical example of collaboration to introduce new technology into the museum sector.

Marinos Ioannides
Reflections on Digital Cultural Heritage
The director of the Digital Heritage lab of the Cyprus University of Technology and UNESCO Chair on Digital Cultural Heritage reflects on our programme and the future.


This toolkit was brought to you by CINE and partners:

What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


Digital technologies are changing our curatorial practices today more than ever. This session draws on the experiences of the CINE project partners and others to explore the questions: how can digital technologies aid and extend our curatorial practices? How can we use technology to better engage our audiences and communities with a view to playing a more active role in the communities of the future? How can curators of heritage become more adaptable, creative and confident in the digital realm?

Speakers include:

Abira Hussein
The Archive and the Community
Exploring the tensions between digitally driven outputs and audiences, the potential role digital technologies can have in pluralising curation, and the potential role of diaspora knowledge in informing museum practice.

Su Basbugu
Thinking Outside the White Cube
Rethinking curatorial practices through the British Council’s online exhibition platform Museum Without Walls.

Jacquie Aitken
Using immersive digital technology to mobilise heritage for social change
A discussion of the ways in which digital heritage can be used as a generative tool which has the potential to democratise cultural production and argues for it going beyond the spectacle.


This toolkit was brought to you by CINE and partners:

What is it? a guideline and toolkit for historic buildings and places affected by a changing climate

What does it allow you to do? to assess risks and plan for adaptation

Cost? free

Who is it for?


CINE has worked closely together with the Adapt Northern Heritage project. Therefore we want to present the toolkit that our partners have created.

The Adapt Northern Heritage toolkit consists of five tools to help understand better how climate change will effect northern historic places and explore options for what can be done to respond to this change. The principal tool is a guide for Assessing Risk and Planning Adaption, which is supported by publications on Adaptation Stories, Conservation Factsheets and Information Sources. The guide is for use by both conservation professionals and those involved in caring for a historic place. To support the risk management process described in the guide, workbooks and slideshow tutorials are also available.



What is it? Video demo of a prototype tool

What does it allow you to do? Gain inspiration for future projects

Cost? Free

Who is it for?


How will the warming global climate affect heritage sites in the future? ClimSim is a prototype tool that can help show viewers what the landscape around them may well look like if the global temperature rises by 3 or even 6 degrees Celsius.



What is it? A case study including a Situated Simulation model and photo positioning game, packaged in an app

What does it allow you to do? Learn from our case study. See what we have made and how we made it.

Cost? free

Who is it for?


The Vágar model is a situated simulation of an archaeological site of international relevance. The medieval fishing town of Vágar was the most populated urban center in Northern Norway at the time. It is here that the organised trade with stockfish to different European countries started. To better understand this landscape and its human footprint, Oslo University, Aurora Borealis Multimedia and Museum Nord have created a digital model with different layers that users can move through:

  • History layer: ice age
  • History layer: 15 century with animations
  • History layer: 19 century with animations
  • Future layer: scenario 3 degrees increase in temperature – humid version (part of OT1.3.1)
  • Future layer: scenario 3 degrees increase in temperature – dry version (part of OT1.3.1)

Part of this app is also a game where historical photographs can be placed digitally in the physical landscape.

Several tests have been conducted with members of the local community as well as pupils and students. The new model was presented and discussed at the online event “Nye løsninger for digital formidling av Storvågans historie” on the 12 November 2020.

The app is currently being tested and will be publicly available soon.


This toolkit was brought to you by CINE and partners: