All resources aimed at people with User Interest: Building heritage games

What is it? a toolbox

What does it allow you to do? to browse through best practice examples, explore what digital tools we made in CINE and find references on how we have used them.

Cost? free

Who is it for?


A comprehensive toolbox of digital heritage tools and guidelines. The resource contains guidelines, best practice examples and digital tools created by all CINE partners.


This toolkit was brought to you by CINE and partners:

What is it? a digital heritage treasure hunt game

What does it allow you to do? to see what an example of an interactive, multi-player app and to get access to the creator CMS

Cost? To use the app is free. To create an app and publish a game to the app store starts from €69 per day to €990 for a year depending on the duration and number of games required

Who is it for?


A multiplayer smart phone game where you take an interactive heritage hunt through Letterkenny’s historic centre, discovering the town’s history from a different perspective. Using the latest location-based gaming technology the useres will join a team of explorers tasked with discovering historic locations to complete interactive challenges. Who will discover the most treasure along the trail?

The heritage walk was created by Donegal county museum, Ireland using Locatify’s content management system for making tours and games. No coding or advanced IT skills required!

The gamified tour encourages groups and families to walk the historic centre of Letterkenny with their smartphones. As players visit the town’s locations they complete mini, interactive challenges for points and treasures. The player or team with the most points at the end is the winner.


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What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


We believe that museums and heritage organisations can, and should, play a powerful role in imagining different futures for our communities and societies. Digital technologies have the potential to be an important tool in this process. This session draws on the experience of the CINE project partners and others to explore the questions: how can we utilise technological possibilities to be both a preserver of the past and an instigator of new ideas for the future? What digital tools exist to help us? How can we develop new digital tools that meet our particular needs, align with our values, and help us to address the challenging topics of our time in meaningful ways?

Speakers include:

CINE partners
Reflections & Experiences
On community co-production, serious gaming in heritage, managing data, curating digital content, climate change.

Katrin Glinka
Imagining the Future: one Project at a time
Using technology and museums to instigate the future.

Anjanesh Babu
Machine Learning in the Heritage Sector
A practical example of collaboration to introduce new technology into the museum sector.

Marinos Ioannides
Reflections on Digital Cultural Heritage
The director of the Digital Heritage lab of the Cyprus University of Technology and UNESCO Chair on Digital Cultural Heritage reflects on our programme and the future.


This toolkit was brought to you by CINE and partners:

What is it? a video about a treasure hunt app

What does it allow you to do? to explore the history of Skriðuklaustur in a fun way

Cost? free

Who is it for?


This mobile app is part of an exhibition of the medieval monastery at Skriðu í Fljótsdalur, Iceland.

Players learn about the history of the monastery through treasure hunt style and quiz games, as players search for clues and treasures using the camera and sensors of the phone. The game involves customisation of your character and a scoreboard of game progress as users navigate their way through the site and exhibition.


This toolkit was brought to you by CINE and partners:

What is it? a web resource for digital heritage projects

What does it allow you to do? learn about innovative digital heritage projects

Cost? free guidelines, free source codes (development cost might occur)

Who is it for?


CINE has closely followed a fascinating digital heritage project in Germany that has happened at the same time as our project. We want to present the results of Museum 4 Punkt 0 here as we have found much inspiration in reading about case studies and methodologies developed in the project.

Whether it’s an application, a website, or a virtual reality sequence – you will gain an overview of our digital prototypes and our approaches for education and interpretation here. Museum 4 Punkt 0 presents the discoveries we made during the development process in the form of reports, guidelines, and toolkits.



What is it? a practical handbook

What does it allow you to do? understand how gamification can be used in heritage contexts to make dissemination materials more engaging

Cost? free

Who is it for?


Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.

Gamification is a broad term but simply put, we are adding elements of game-related fun to a traditionally non-game activity.

In this handbook you can find out about techniques of gamification, elements of gamification design and gamification in heritage. These topics are illustrated with examples from the CINE project.


This toolkit was brought to you by CINE and partners:

What is it? a content management tool for heritage games

What does it allow you to do? Create location-based heritage treasure hunt games

Cost? Free trial, publishing a game to the app store starts from €69 per day to €990 for a year depending on the duration and number of games required

Who is it for?


What is TurfHunt?

TurfHunt is a scavenger hunt game app designed to bring the traditional scavenger hunt game into the 21st century. The TurfHunt app has been used across the world and has many features including multiple game play modes and challenge types. The games are great for encouraging on location engagement and learning with games available both indoor or outdoor using GPS or BLE beacons to trigger game challenges.

Games can be played offline without an internet connection or online competitively with a scoreboard. Choose from various challenge types such as photo challenges (photo, sticker or drawing), multiple choice or single answer text questions and mini games like memory cards. All challenges can be linked together to play in a specific order or played at random.

TurfHunt is perfect for events, tourism and education purposes. The app can be used by anyone who wants to bring people together to explore on location, engaging with heritage and the environment in a fun and innovative way.

Getting started with TurfHunt


This toolkit was brought to you by CINE and partners:

What is it? A webpage that explains easy to use digital tools in a heritage context

What does it allow you to do? Learn about media platforms, photography, video, audio, 360 photography, photogrammetry, mapping

Cost? Free, although using some of the tools or platforms recommended may incur a cost

Who is it for?


Digital technology has changed how we view and present our natural and cultural heritage.

Communities have access to digital multimedia tools and platforms that can be utilised to help preserve their natural and cultural heritage.

In the era of smart phones and mobile technology people have access to devices capture content that ranges from photography, high definition video to 3D artefact scanning and share their content to a global audience. This technology can empower communities to take ownership of their history, heritage and stories.

Through the development of digital tools and promotion of accessible platforms museums and heritage organisations can support communities in the creation of heritage content.

This website provides a series of ‘getting started’, guides for a range of digital tools we believe can provide value to community heritage projects.


This toolkit was brought to you by CINE and partners: