All resources aimed at people with User IT Literacy: Basic
CINE GATE toolbox
What is it? a toolbox
What does it allow you to do? to browse through best practice examples, explore what digital tools we made in CINE and find references on how we have used them.
Cost? free
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
A comprehensive toolbox of digital heritage tools and guidelines. The resource contains guidelines, best practice examples and digital tools created by all CINE partners.
This toolkit was brought to you by CINE and partners:
The Journal of Media Innovations – CINE edition 2021
What is it? an academic publication
What does it allow you to do? read articles in the field of digital heritage and gain insight into the work of CINE
Cost? free
Who is it for?
A multimedia company A school teacher A small museum or heritage organisation A techie person
As a partnership, we have produced a peer-reviewed edition of the Journal of Media Innovations. The journal has been edited by Professor Joan Condell from Ulster University and Curator Judith McCarthy from Donegal County Museum. They state in the foreword:
“Digital technologies provide huge opportunities for improving public access to different forms of cultural assets. One of the main benefits of the digital revolution is that cultural heritage becomes more accessible to people notwithstanding their location or their financial resources. Digital technology can also revolutionise the way we travel and enjoy our cultural heritage. It can provide quality information about heritage sites and enhance visitors’ experience. In addition, harnessing innovation and digital solutions contributes to a more sustainable and responsible tourism sector.”
It consists of
- Foreword by the editors
- Virtual Community Heritage – An Immersive Approach to Community Heritage by Niall Mc Shane, Joan Condell, Jorge Alvarez, Alan Miller
- Museums, Artefacts and Cultural Heritage Sites by Gunnar Liestøl
- Remediation of Historical Photographs in Mobile Augmented Reality by Espen Johnsen Bøe
- The Acropolis on the Immersive Web by Jay David Bolter, Maria Engberg, Colin Freeman, Gunnar Liestøl and Blair MacIntyre
- The use of digital solutions in museums today and in the future by Anna Insa Vermehren, Johanna Clements, Ida Fossli, Jaroslav Bogomolov
This toolkit was brought to you by CINE and partners:
Heritage at Home
Coffee Break Reads
What is it? a series of digital events that include the presentation of virtual models
What does it allow you to do? to get inspiration how tech people and heritage organisations can work together
Cost? watch for free
Who is it for?
A history buff A school teacher A techie person
A sequence of live stream videos exploring the virtual reconstructions that we have created. They were done during during covid19 lockdowns when it was not possible for people to go to sites and museums to experience such digital reconstructions on site. The videos were streamed live on facebook and recorded.
The series includes
- Highland Clearances Longhouse Settlement
- Real Rights Launch
- A Virtual Tour of Helmsdale Castle
- Helmsdale Fishing Village 1890
- Ironage Kildonan: Roundhouse Farming Settlement
- Vikings Live
- The Lord of the Isles
This toolkit was brought to you by CINE and partners:
CINE TALK: Future Digital Possibilities
What is it? A recording of an online event
What does it allow you to do? Find inspiration about the topic and learn new things
Cost? free
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
We believe that museums and heritage organisations can, and should, play a powerful role in imagining different futures for our communities and societies. Digital technologies have the potential to be an important tool in this process. This session draws on the experience of the CINE project partners and others to explore the questions: how can we utilise technological possibilities to be both a preserver of the past and an instigator of new ideas for the future? What digital tools exist to help us? How can we develop new digital tools that meet our particular needs, align with our values, and help us to address the challenging topics of our time in meaningful ways?
Speakers include:
CINE partners
Reflections & Experiences
On community co-production, serious gaming in heritage, managing data, curating digital content, climate change.
Katrin Glinka
Imagining the Future: one Project at a time
Using technology and museums to instigate the future.
Anjanesh Babu
Machine Learning in the Heritage Sector
A practical example of collaboration to introduce new technology into the museum sector.
Marinos Ioannides
Reflections on Digital Cultural Heritage
The director of the Digital Heritage lab of the Cyprus University of Technology and UNESCO Chair on Digital Cultural Heritage reflects on our programme and the future.
This toolkit was brought to you by CINE and partners:
CINE TALK: Reviewing Curatorial Practice
What is it? A recording of an online event
What does it allow you to do? Find inspiration about the topic and learn new things
Cost? free
Who is it for?
A community worker A history buff A school teacher A small museum or heritage organisation
Digital technologies are changing our curatorial practices today more than ever. This session draws on the experiences of the CINE project partners and others to explore the questions: how can digital technologies aid and extend our curatorial practices? How can we use technology to better engage our audiences and communities with a view to playing a more active role in the communities of the future? How can curators of heritage become more adaptable, creative and confident in the digital realm?
Speakers include:
Abira Hussein
The Archive and the Community
Exploring the tensions between digitally driven outputs and audiences, the potential role digital technologies can have in pluralising curation, and the potential role of diaspora knowledge in informing museum practice.
Su Basbugu
Thinking Outside the White Cube
Rethinking curatorial practices through the British Council’s online exhibition platform Museum Without Walls.
Jacquie Aitken
Using immersive digital technology to mobilise heritage for social change
A discussion of the ways in which digital heritage can be used as a generative tool which has the potential to democratise cultural production and argues for it going beyond the spectacle.
This toolkit was brought to you by CINE and partners:
CINE TALK: What is Successful Co-production?
What is it? A recording of an online event
What does it allow you to do? Find inspiration about the topic and learn new things
Cost? free
Who is it for?
A community worker A small museum or heritage organisation
Community co-production is a method that offers cultural organisations and community groups opportunities to work together towards a common goal. This can be both fruitful and challenging, but essential if museums and heritage organisations are to play a useful role in imagining different futures for our communities and societies. This online event draws on the experience of the CINE project partners and others to explore the questions: what is good co-production? How do you create roles, manage social relationships and expectations? Does co-production work?
Speakers include:
Judith McCarthy
Cultures of co-production
Initiating co-production projects in Ireland and Iceland within the CINE project.
Sarah Smed
Co-producing the Danish Welfare Museum
Reflections on museums and social change.
Dominique Bouchard
Transforming the future of the past: re-interpreting Stonehenge
Presenting a film project co-produced with young people who live near one of the most iconic heritage sites in England.
This toolkit was brought to you by CINE and partners:
CINE TALK: Digital Possibilities for Data Collection and Presentation
What is it? A recording of an online event
What does it allow you to do? Find inspiration about the topic and learn new things
Cost? free
Who is it for?
A history buff A small museum or heritage organisation A techie person
We live in a data society. The digital realm offers new opportunities to collect and store data and to make it more accessible to a global and connected audience. In the heritage and museum sector, digitisation, data care and data management are necessary but resource-consuming tasks that require expertise and skill. This session draws on the experience of the CINE project partners and others to explore the questions: What technologies can help? Where do we need to improve? What are our responsibilities to current and future communities and how can our digital collections be safe?
Speakers include:
Øyvind Steensen and Karin G Byom
Hidden Norway
The creators of Hidden Norway talk about preserving digital data under the ice.
Catherine Cassidy
Issues in 3D Digitisation for the Promotion and Preservation of Cultural Heritage
Examining the whole lifecycle of 3D scanned objects, drawing on the work of the CINE project.
Rohan Almond
Project Reveal
The National Trust for Scotland presents the learning from their recent project.
This toolkit was brought to you by CINE and partners:
CINE TALK: Storytelling and Gamification
What is it? A recording of an online event
What does it allow you to do? Find inspiration about the topic and learn new things
Cost? free
Who is it for?
A multimedia company A small museum or heritage organisation A techie person
Join us to explore the themes of heritage storytelling and gamification in this CINE TALK. Storytelling and gamification are powerful tools, and, twinned with digital technologies, offer exciting possibilities for heritage engagement. The digital event is hosted by our partners at Skriðuklaustur as we reflect on all we have learnt through the CINE project and invite others to share their experiences.
Speakers include:
Ed Rodley
Games, gamification and museums: What’s changed since 2018?
Games, gamification and museums in the present moment.
Maria Economou
Emotion and Storytelling in Museums
Reflections on the learning from the Emotive project.
Steinunn Anna Gunnlaugsdottir, Leifur Björn Björnsson and Skúli Björn Gunnarsson
Storytelling and gamification with precise location technology (UWB)
CINE partners Locatify and Gunnarsstofnun reflect on the opportunities for heritage offered by new location technology.
This toolkit was brought to you by CINE and partners:
Virtual Strath of Kildonan
Coffee Break Reads
What is it? A virtual model of a historic landscape
What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people
Cost? free
Who is it for?
A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
The two digital reconstructions present sites in the Strath of Kildonan, the pre-clearances longhouse settlement of Caen, and an Iron Age settlement close by the same site. Both models have been used to enrich heritage dissemination online, through digital events, as part of the Real Rights exhibition and as an outdoor touring app, the Timespan Landscape Explorer.
Caen, pre-clearance township 1813
Iron Age Kildonan
This digital reconstruction has been made using archaeological and archaeobotany evidence. It includes roundhouses, agricultural field systems, 3D objects from the Timespan Museum collection and animated characters. It demonstrates life in the Iron Age and the effects of changing climates on farming communities.
This toolkit was brought to you by CINE and partners:
Virtual Helmsdale, 1890
Coffee Break Reads
What is it? A digital model presented in different environments - in a short film, in the online exhibition Real Rights, in Timespan's Museum
What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people
Cost? free
Who is it for?
A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
The village of Helmsdale in the north of Scotland was once a major fishing port. Located in Sutherland, the local community caught and cured herring on a vast scale. This reconstruction is part of our case study and shows how the harbour and fish curing facilities at Helmsdale may have looked in the 1890s, near the height of the herring trade.
It is one of the CINE case studies.
This toolkit was brought to you by CINE and partners:
Muninn app – landscape mapping
What is it? an app to gather landscape data with the help from the public
What does it allow you to do? to see an example of advanced mapping
Cost? free information
Who is it for?
A community worker A history buff A multimedia company A small museum or heritage organisation A techie person
The idea with the Muninn app was to crowdsource cultural remains in landscaped with help of the public. The information gathered via the app goes into a special database where it is certified and then made visible on a map
In CINE this app was developed as part of Advanced Mapping, a method to gather information of landscapes and to present this in layers on maps.
Muninn was made for the associated partner The Cultural Heritage Agency of Iceland, which is an administrative institution responsible for archiving information about archaeological and built heritage. They run a geo-located database for protected and listed archaeological sites. In Iceland, each municipality is obliged to register cultural heritage within their territory as a part of their land-use and master plans. Only a part of cultural heritage in the country has been located and listed.
Muninn is currently being tested.
This toolkit was brought to you by CINE and partners:
Skriðuklaustur Treasure Hunt Game
What is it? a video about a treasure hunt app
What does it allow you to do? to explore the history of Skriðuklaustur in a fun way
Cost? free
Who is it for?
A community worker A history buff A school teacher
This mobile app is part of an exhibition of the medieval monastery at Skriðu í Fljótsdalur, Iceland.
Players learn about the history of the monastery through treasure hunt style and quiz games, as players search for clues and treasures using the camera and sensors of the phone. The game involves customisation of your character and a scoreboard of game progress as users navigate their way through the site and exhibition.
This toolkit was brought to you by CINE and partners:
Museum 4.0 toolkits & case studies
Coffee Break Reads
What is it? a web resource for digital heritage projects
What does it allow you to do? learn about innovative digital heritage projects
Cost? free guidelines, free source codes (development cost might occur)
Who is it for?
A history buff A multimedia company A small museum or heritage organisation A techie person
CINE has closely followed a fascinating digital heritage project in Germany that has happened at the same time as our project. We want to present the results of Museum 4 Punkt 0 here as we have found much inspiration in reading about case studies and methodologies developed in the project.
Whether it’s an application, a website, or a virtual reality sequence – you will gain an overview of our digital prototypes and our approaches for education and interpretation here. Museum 4 Punkt 0 presents the discoveries we made during the development process in the form of reports, guidelines, and toolkits.
Adapt Northern Heritage Toolkit
What is it? a guideline and toolkit for historic buildings and places affected by a changing climate
What does it allow you to do? to assess risks and plan for adaptation
Cost? free
Who is it for?
A history buff A small museum or heritage organisation
CINE has worked closely together with the Adapt Northern Heritage project. Therefore we want to present the toolkit that our partners have created.
The Adapt Northern Heritage toolkit consists of five tools to help understand better how climate change will effect northern historic places and explore options for what can be done to respond to this change. The principal tool is a guide for Assessing Risk and Planning Adaption, which is supported by publications on Adaptation Stories, Conservation Factsheets and Information Sources. The guide is for use by both conservation professionals and those involved in caring for a historic place. To support the risk management process described in the guide, workbooks and slideshow tutorials are also available.
Gamification Handbook
Coffee Break Reads
What is it? a practical handbook
What does it allow you to do? understand how gamification can be used in heritage contexts to make dissemination materials more engaging
Cost? free
Who is it for?
A community worker A history buff A multimedia company A small museum or heritage organisation A techie person
Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.
Gamification is a broad term but simply put, we are adding elements of game-related fun to a traditionally non-game activity.
In this handbook you can find out about techniques of gamification, elements of gamification design and gamification in heritage. These topics are illustrated with examples from the CINE project.
This toolkit was brought to you by CINE and partners:
ClimSim demo
Coffee Break Reads
What is it? Video demo of a prototype tool
What does it allow you to do? Gain inspiration for future projects
Cost? Free
Who is it for?
A community worker A school teacher A small museum or heritage organisation
How will the warming global climate affect heritage sites in the future? ClimSim is a prototype tool that can help show viewers what the landscape around them may well look like if the global temperature rises by 3 or even 6 degrees Celsius.
Real Rights exhibition
Coffee Break Reads
What is it? Online exhibition
What does it allow you to do? See how digital models can be curated
Cost? Free
Who is it for?
A history buff A small museum or heritage organisation
Timespan’s online Real Rights exhibition maps the history of the parish of Kildonan in East Sutherland, Scotland, looking at the intersection of colonialism and climate change.
Alongside more conventional objects, images and documents, the exhibition presents three digital reconstructions of archaeological sites from the parish – an Iron Age roundhouse settlement (500BC-500AD); a Highland Clearances longhouse settlement in 1813 and Helmsdale fishing village c.1890.
In addition to the rich historical content, the exhibition presents a way in which digital models of the past can be curated and interpreted alongside other types of historical documents.
This toolkit was brought to you by CINE and partners:
Inch Heritage
Coffee Break Reads
What is it? Website showing co-production case study
What does it allow you to do? See what can be achieved through co-production
Cost? Free
Who is it for?
A community worker A history buff A small museum or heritage organisation
The Inch Heritage website is the result of a community co-production project between the people of Inch Island, County Donegal, Donegal County Museum and Ulster University.
This toolkit was brought to you by CINE and partners:
TurfHunt
What is it? a content management tool for heritage games
What does it allow you to do? Create location-based heritage treasure hunt games
Cost? Free trial, publishing a game to the app store starts from €69 per day to €990 for a year depending on the duration and number of games required
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
What is TurfHunt?
TurfHunt is a scavenger hunt game app designed to bring the traditional scavenger hunt game into the 21st century. The TurfHunt app has been used across the world and has many features including multiple game play modes and challenge types. The games are great for encouraging on location engagement and learning with games available both indoor or outdoor using GPS or BLE beacons to trigger game challenges.
Games can be played offline without an internet connection or online competitively with a scoreboard. Choose from various challenge types such as photo challenges (photo, sticker or drawing), multiple choice or single answer text questions and mini games like memory cards. All challenges can be linked together to play in a specific order or played at random.
TurfHunt is perfect for events, tourism and education purposes. The app can be used by anyone who wants to bring people together to explore on location, engaging with heritage and the environment in a fun and innovative way.
Getting started with TurfHunt
This toolkit was brought to you by CINE and partners:
Virtual St. Catherine’s
Coffee Break Reads
What is it? Website showing case study site
What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people
Cost? Free
Who is it for?
A community worker A history buff A multimedia company A small museum or heritage organisation A techie person
We used the latest technology and digitisation methods to tell the story of St. Catherine’s Church and graveyard in Killybegs, County Donegal, Ireland.
Killybegs History and Heritage Society collaborated with Donegal County Museum and Ulster University’s Intelligent Systems Research Centre to create a virtual reconstruction, virtual tour, and a series of 3D scans of artefacts from the site.
Virtual St. Catherine’s shows what can be achieved when heritage organisations and “techie” people collaborate on digital projects.
This toolkit was brought to you by CINE and partners:
Timespan Landscape Explorer
What is it? an app
What does it allow you to do? see an example of an outdoors outreach tool that uses different media to make available content and to discuss the pressing issues of our time
Cost? free
Who is it for?
A multimedia company A school teacher A small museum or heritage organisation
The app is a field guide and trail of places in the Kildonan case study area, which provides a portrait of the parish of Kildonan, Highlands, Scotland.
The interactive maps lead users to information on climate impact, land use and stories, as well as 360 images, audio recordings and relevant archive material from Timespan’s collection. It’s beautifully packaged in eye-popping designs and the intuitive functionality will appeal to app users and those less familiar with virtual mobile trails.
This toolkit was brought to you by CINE and partners:
Multidisciplinary approaches to understanding and communicating a landscape
What is it? Guideline
What does it allow you to do? Understand what archaeology is and how to use its multi-disciplinary potential
Cost? Free
Who is it for?
A history buff A small museum or heritage organisation
What new knowledge can be generated when archaeologists, historians, community members and virtual modellers get together to recreate a landscape? These three guidelines pull together the possibilities and set out some pointers communicating this understanding to others.
This toolkit was brought to you by CINE and partners:
Co-production learning resource
Coffee Break Reads
What is it? a resource including a guide and a field manual
What does it allow you to do? learn about co-production and see examples of co-production work
Cost? free
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation
Co-production is the process by which we facilitate and empower the community, both individually and collectively, to become the curators, makers and performers of their own stories.
In CINE we have used co-production methods in some of our case studies. This guide is a record of how we used co-production and what we have learned.
You will find information about the benefits and the challenges of co-production and key points to consider. This leads you then to the detailed co-production guide and the co-production field manual.
This toolkit was brought to you by CINE and partners:
CINE Communities Technology Toolkit
What is it? A webpage that explains easy to use digital tools in a heritage context
What does it allow you to do? Learn about media platforms, photography, video, audio, 360 photography, photogrammetry, mapping
Cost? Free, although using some of the tools or platforms recommended may incur a cost
Who is it for?
A community worker A history buff A small museum or heritage organisation
Digital technology has changed how we view and present our natural and cultural heritage.
Communities have access to digital multimedia tools and platforms that can be utilised to help preserve their natural and cultural heritage.
In the era of smart phones and mobile technology people have access to devices capture content that ranges from photography, high definition video to 3D artefact scanning and share their content to a global audience. This technology can empower communities to take ownership of their history, heritage and stories.
Through the development of digital tools and promotion of accessible platforms museums and heritage organisations can support communities in the creation of heritage content.
This website provides a series of ‘getting started’, guides for a range of digital tools we believe can provide value to community heritage projects.
This toolkit was brought to you by CINE and partners:
Virtual Vágar
Coffee Break Reads
What is it? A case study including a Situated Simulation model and photo positioning game, packaged in an app
What does it allow you to do? Learn from our case study. See what we have made and how we made it.
Cost? free
Who is it for?
A history buff A multimedia company A small museum or heritage organisation A techie person
The Vágar model is a situated simulation of an archaeological site of international relevance. The medieval fishing town of Vágar was the most populated urban center in Northern Norway at the time. It is here that the organised trade with stockfish to different European countries started. To better understand this landscape and its human footprint, Oslo University, Aurora Borealis Multimedia and Museum Nord have created a digital model with different layers that users can move through:
- History layer: ice age
- History layer: 15 century with animations
- History layer: 19 century with animations
- Future layer: scenario 3 degrees increase in temperature – humid version (part of OT1.3.1)
- Future layer: scenario 3 degrees increase in temperature – dry version (part of OT1.3.1)
Part of this app is also a game where historical photographs can be placed digitally in the physical landscape.
Several tests have been conducted with members of the local community as well as pupils and students. The new model was presented and discussed at the online event “Nye løsninger for digital formidling av Storvågans historie” on the 12 November 2020.
The app is currently being tested and will be publicly available soon.
This toolkit was brought to you by CINE and partners:
Virtual Skriðuklaustur
Coffee Break Reads
What is it?
An experimental mobile Virtual Reality App and documentation of what we learned
Who is it for?
Museums/heritage organisations
Multimedia companies
Techie people
History buffs
What is the outcome?
You will be able to use our learning in the development of future products
Cost?
Accessing the experimental app and reading our learning is free; developing future apps based on our experience will involve engaging an app developer
The heritage site Skriðuklaustur contains the ruins of a 16th century Augustinian monastery which provided the testing ground for a variety of technologies during the CINE project.
Here we created a digital model, digitised hundreds of artefacts from the excavation, mapped the historical travel routes around the monastery, made a treasure hunt game and tested ultra-wideband (UWB) for accurate positioning of 3D models outdoors.
The monastery was founded around 1493 but came to an end during the Reformation in 1550. In the following centuries, the history of the monastery was almost forgotten, but was revealed in an archaeological research project from 2000-2012.
This toolkit was brought to you by CINE and partners:
Digitising Artefacts
What is it? Guidelines
What does it allow you to do? Digitise 3D objects using photogrammetry
Cost? Free, although you may need to buy some equipment for the photogrammetry
Who is it for?
A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
Museums and heritage organisations often care for collections of intriguing and amazing objects, kept safe in their buildings. But imagine what more we could do if we could take these objects out of the museum back to the places where they were made and used, or share them with more people than could visit in person, or re-imagine their original surroundings: 3D digitisation of objects opens up all of these possibilities.
This toolkit contains guidelines on photogrammetry – a process of making 3D digital models by taking many photos with a conventional camera and then feeding those photos through some specific software. You can also see some of the 3D models we made of artefacts relating to our case study sites and explore links to other information and guides.