All resources aimed at people with User Profile: A community worker
CINE GATE toolbox
What is it? a toolbox
What does it allow you to do? to browse through best practice examples, explore what digital tools we made in CINE and find references on how we have used them.
Cost? free
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
A comprehensive toolbox of digital heritage tools and guidelines. The resource contains guidelines, best practice examples and digital tools created by all CINE partners.
This toolkit was brought to you by CINE and partners:
Letterkenny Heritage Walk
What is it? a digital heritage treasure hunt game
What does it allow you to do? to see what an example of an interactive, multi-player app and to get access to the creator CMS
Cost? To use the app is free. To create an app and publish a game to the app store starts from €69 per day to €990 for a year depending on the duration and number of games required
Who is it for?
A community worker A history buff A school teacher A small museum or heritage organisation
A multiplayer smart phone game where you take an interactive heritage hunt through Letterkenny’s historic centre, discovering the town’s history from a different perspective. Using the latest location-based gaming technology the useres will join a team of explorers tasked with discovering historic locations to complete interactive challenges. Who will discover the most treasure along the trail?
The heritage walk was created by Donegal county museum, Ireland using Locatify’s content management system for making tours and games. No coding or advanced IT skills required!
The gamified tour encourages groups and families to walk the historic centre of Letterkenny with their smartphones. As players visit the town’s locations they complete mini, interactive challenges for points and treasures. The player or team with the most points at the end is the winner.
This toolkit was brought to you by CINE and partners:
CINE TALK: Future Digital Possibilities
What is it? A recording of an online event
What does it allow you to do? Find inspiration about the topic and learn new things
Cost? free
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
We believe that museums and heritage organisations can, and should, play a powerful role in imagining different futures for our communities and societies. Digital technologies have the potential to be an important tool in this process. This session draws on the experience of the CINE project partners and others to explore the questions: how can we utilise technological possibilities to be both a preserver of the past and an instigator of new ideas for the future? What digital tools exist to help us? How can we develop new digital tools that meet our particular needs, align with our values, and help us to address the challenging topics of our time in meaningful ways?
Speakers include:
CINE partners
Reflections & Experiences
On community co-production, serious gaming in heritage, managing data, curating digital content, climate change.
Katrin Glinka
Imagining the Future: one Project at a time
Using technology and museums to instigate the future.
Anjanesh Babu
Machine Learning in the Heritage Sector
A practical example of collaboration to introduce new technology into the museum sector.
Marinos Ioannides
Reflections on Digital Cultural Heritage
The director of the Digital Heritage lab of the Cyprus University of Technology and UNESCO Chair on Digital Cultural Heritage reflects on our programme and the future.
This toolkit was brought to you by CINE and partners:
CINE TALK: Reviewing Curatorial Practice
What is it? A recording of an online event
What does it allow you to do? Find inspiration about the topic and learn new things
Cost? free
Who is it for?
A community worker A history buff A school teacher A small museum or heritage organisation
Digital technologies are changing our curatorial practices today more than ever. This session draws on the experiences of the CINE project partners and others to explore the questions: how can digital technologies aid and extend our curatorial practices? How can we use technology to better engage our audiences and communities with a view to playing a more active role in the communities of the future? How can curators of heritage become more adaptable, creative and confident in the digital realm?
Speakers include:
Abira Hussein
The Archive and the Community
Exploring the tensions between digitally driven outputs and audiences, the potential role digital technologies can have in pluralising curation, and the potential role of diaspora knowledge in informing museum practice.
Su Basbugu
Thinking Outside the White Cube
Rethinking curatorial practices through the British Council’s online exhibition platform Museum Without Walls.
Jacquie Aitken
Using immersive digital technology to mobilise heritage for social change
A discussion of the ways in which digital heritage can be used as a generative tool which has the potential to democratise cultural production and argues for it going beyond the spectacle.
This toolkit was brought to you by CINE and partners:
CINE TALK: What is Successful Co-production?
What is it? A recording of an online event
What does it allow you to do? Find inspiration about the topic and learn new things
Cost? free
Who is it for?
A community worker A small museum or heritage organisation
Community co-production is a method that offers cultural organisations and community groups opportunities to work together towards a common goal. This can be both fruitful and challenging, but essential if museums and heritage organisations are to play a useful role in imagining different futures for our communities and societies. This online event draws on the experience of the CINE project partners and others to explore the questions: what is good co-production? How do you create roles, manage social relationships and expectations? Does co-production work?
Speakers include:
Judith McCarthy
Cultures of co-production
Initiating co-production projects in Ireland and Iceland within the CINE project.
Sarah Smed
Co-producing the Danish Welfare Museum
Reflections on museums and social change.
Dominique Bouchard
Transforming the future of the past: re-interpreting Stonehenge
Presenting a film project co-produced with young people who live near one of the most iconic heritage sites in England.
This toolkit was brought to you by CINE and partners:
Advanced Mapping
What is it? reading material
What does it allow you to do? understand the potential of mapping for preserving landscapes and heritage remains
Cost? free
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
Guidelines for mapping and digital documentation.
We are all familiar with interactive maps for navigation and most people have experience finding their way using technologies such as Google Maps.
Interactive mapping is a vital tool in digital heritage. Maps can tell stories of natural and cultural heritage. They can be used to present narratives of changing landscapes through history and time. They can be used to document names and locations in local culture or track where artifacts originated from and where they ended up. The migration of people and cultures can be tracked and viewed via interactive maps leading to a greater understanding through visualisation.
This toolkit was brought to you by CINE and partners:
Muninn app – landscape mapping
What is it? an app to gather landscape data with the help from the public
What does it allow you to do? to see an example of advanced mapping
Cost? free information
Who is it for?
A community worker A history buff A multimedia company A small museum or heritage organisation A techie person
The idea with the Muninn app was to crowdsource cultural remains in landscaped with help of the public. The information gathered via the app goes into a special database where it is certified and then made visible on a map
In CINE this app was developed as part of Advanced Mapping, a method to gather information of landscapes and to present this in layers on maps.
Muninn was made for the associated partner The Cultural Heritage Agency of Iceland, which is an administrative institution responsible for archiving information about archaeological and built heritage. They run a geo-located database for protected and listed archaeological sites. In Iceland, each municipality is obliged to register cultural heritage within their territory as a part of their land-use and master plans. Only a part of cultural heritage in the country has been located and listed.
Muninn is currently being tested.
This toolkit was brought to you by CINE and partners:
Skriðuklaustur Treasure Hunt Game
What is it? a video about a treasure hunt app
What does it allow you to do? to explore the history of Skriðuklaustur in a fun way
Cost? free
Who is it for?
A community worker A history buff A school teacher
This mobile app is part of an exhibition of the medieval monastery at Skriðu í Fljótsdalur, Iceland.
Players learn about the history of the monastery through treasure hunt style and quiz games, as players search for clues and treasures using the camera and sensors of the phone. The game involves customisation of your character and a scoreboard of game progress as users navigate their way through the site and exhibition.
This toolkit was brought to you by CINE and partners:
Spherical media guidelines
What is it? a resource
What does it allow you to do? understand what spherical media is and how to use it
Cost? free, some cost may occur through third-party providers
Who is it for?
A community worker A history buff A school teacher A small museum or heritage organisation
A spherical image is an image you can take of any location by photographing everything around you, 360°. You capture every single point around you, in every possible viewing direction. The final product can then be projected on the inside of a sphere without leaving anything blank.
This toolkit contains resources and guides for creating and working with spherical media. It starts with the basics – how to create spherical images to more advanced possibilities, like creating a tour of spherical images that can be used on the web, on handhelds or in installations.
This toolkit was brought to you by CINE and partners:
Gamification Handbook
Coffee Break Reads
What is it? a practical handbook
What does it allow you to do? understand how gamification can be used in heritage contexts to make dissemination materials more engaging
Cost? free
Who is it for?
A community worker A history buff A multimedia company A small museum or heritage organisation A techie person
Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.
Gamification is a broad term but simply put, we are adding elements of game-related fun to a traditionally non-game activity.
In this handbook you can find out about techniques of gamification, elements of gamification design and gamification in heritage. These topics are illustrated with examples from the CINE project.
This toolkit was brought to you by CINE and partners:
ClimSim demo
Coffee Break Reads
What is it? Video demo of a prototype tool
What does it allow you to do? Gain inspiration for future projects
Cost? Free
Who is it for?
A community worker A school teacher A small museum or heritage organisation
How will the warming global climate affect heritage sites in the future? ClimSim is a prototype tool that can help show viewers what the landscape around them may well look like if the global temperature rises by 3 or even 6 degrees Celsius.
Inch Heritage
Coffee Break Reads
What is it? Website showing co-production case study
What does it allow you to do? See what can be achieved through co-production
Cost? Free
Who is it for?
A community worker A history buff A small museum or heritage organisation
The Inch Heritage website is the result of a community co-production project between the people of Inch Island, County Donegal, Donegal County Museum and Ulster University.
This toolkit was brought to you by CINE and partners:
TurfHunt
What is it? a content management tool for heritage games
What does it allow you to do? Create location-based heritage treasure hunt games
Cost? Free trial, publishing a game to the app store starts from €69 per day to €990 for a year depending on the duration and number of games required
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
What is TurfHunt?
TurfHunt is a scavenger hunt game app designed to bring the traditional scavenger hunt game into the 21st century. The TurfHunt app has been used across the world and has many features including multiple game play modes and challenge types. The games are great for encouraging on location engagement and learning with games available both indoor or outdoor using GPS or BLE beacons to trigger game challenges.
Games can be played offline without an internet connection or online competitively with a scoreboard. Choose from various challenge types such as photo challenges (photo, sticker or drawing), multiple choice or single answer text questions and mini games like memory cards. All challenges can be linked together to play in a specific order or played at random.
TurfHunt is perfect for events, tourism and education purposes. The app can be used by anyone who wants to bring people together to explore on location, engaging with heritage and the environment in a fun and innovative way.
Getting started with TurfHunt
This toolkit was brought to you by CINE and partners:
Virtual St. Catherine’s
Coffee Break Reads
What is it? Website showing case study site
What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people
Cost? Free
Who is it for?
A community worker A history buff A multimedia company A small museum or heritage organisation A techie person
We used the latest technology and digitisation methods to tell the story of St. Catherine’s Church and graveyard in Killybegs, County Donegal, Ireland.
Killybegs History and Heritage Society collaborated with Donegal County Museum and Ulster University’s Intelligent Systems Research Centre to create a virtual reconstruction, virtual tour, and a series of 3D scans of artefacts from the site.
Virtual St. Catherine’s shows what can be achieved when heritage organisations and “techie” people collaborate on digital projects.
This toolkit was brought to you by CINE and partners:
Co-production learning resource
Coffee Break Reads
What is it? a resource including a guide and a field manual
What does it allow you to do? learn about co-production and see examples of co-production work
Cost? free
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation
Co-production is the process by which we facilitate and empower the community, both individually and collectively, to become the curators, makers and performers of their own stories.
In CINE we have used co-production methods in some of our case studies. This guide is a record of how we used co-production and what we have learned.
You will find information about the benefits and the challenges of co-production and key points to consider. This leads you then to the detailed co-production guide and the co-production field manual.
This toolkit was brought to you by CINE and partners:
CINE Communities Technology Toolkit
What is it? A webpage that explains easy to use digital tools in a heritage context
What does it allow you to do? Learn about media platforms, photography, video, audio, 360 photography, photogrammetry, mapping
Cost? Free, although using some of the tools or platforms recommended may incur a cost
Who is it for?
A community worker A history buff A small museum or heritage organisation
Digital technology has changed how we view and present our natural and cultural heritage.
Communities have access to digital multimedia tools and platforms that can be utilised to help preserve their natural and cultural heritage.
In the era of smart phones and mobile technology people have access to devices capture content that ranges from photography, high definition video to 3D artefact scanning and share their content to a global audience. This technology can empower communities to take ownership of their history, heritage and stories.
Through the development of digital tools and promotion of accessible platforms museums and heritage organisations can support communities in the creation of heritage content.
This website provides a series of ‘getting started’, guides for a range of digital tools we believe can provide value to community heritage projects.