All resources aimed at people with User Profile: A techie person

What is it? a toolbox

What does it allow you to do? to browse through best practice examples, explore what digital tools we made in CINE and find references on how we have used them.

Cost? free

Who is it for?


A comprehensive toolbox of digital heritage tools and guidelines. The resource contains guidelines, best practice examples and digital tools created by all CINE partners.


This toolkit was brought to you by CINE and partners:

What is it? a guideline how to install a code

What does it allow you to do? to set up a virtual museum infrastructure like CINE GATE

Cost? free

Who is it for?


CINE GATE is a repository of digital data and in its cumulation of different content a ‘virtual museum’ in its own right. It has served the CINE project well as a place to gather data and re-use it in different contexts, such as social media, online exhibitions or events.

This virtual museum system can be setup for other projects too. It uses a LAMP stack.


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What is it? an academic publication

What does it allow you to do? read articles in the field of digital heritage and gain insight into the work of CINE

Cost? free

Who is it for?


As a partnership, we have produced a peer-reviewed edition of the Journal of Media Innovations. The journal has been edited by Professor Joan Condell from Ulster University and Curator Judith McCarthy from Donegal County Museum. They state in the foreword:

“Digital technologies provide huge opportunities for improving public access to different forms of cultural assets. One of the main benefits of the digital revolution is that cultural heritage becomes more accessible to people notwithstanding their location or their financial resources. Digital technology can also revolutionise the way we travel and enjoy our cultural heritage. It can provide quality information about heritage sites and enhance visitors’ experience. In addition, harnessing innovation and digital solutions contributes to a more sustainable and responsible tourism sector.”

It consists of

  • Foreword by the editors
  • Virtual Community Heritage – An Immersive Approach to Community Heritage by Niall Mc Shane, Joan Condell, Jorge Alvarez, Alan Miller
  • Museums, Artefacts and Cultural Heritage Sites by Gunnar Liestøl
  • Remediation of Historical Photographs in Mobile Augmented Reality by Espen Johnsen Bøe
  • The Acropolis on the Immersive Web by Jay David Bolter, Maria Engberg, Colin Freeman, Gunnar Liestøl and Blair MacIntyre
  • The use of digital solutions in museums today and in the future by Anna Insa Vermehren, Johanna Clements, Ida Fossli, Jaroslav Bogomolov

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What is it? a series of digital events that include the presentation of virtual models

What does it allow you to do? to get inspiration how tech people and heritage organisations can work together

Cost? watch for free

Who is it for?


A sequence of live stream videos exploring the virtual reconstructions that we have created. They were done during during covid19 lockdowns when it was not possible for people to go to sites and museums to experience such digital reconstructions on site. The videos were streamed live on facebook and recorded.

The series includes

  • Highland Clearances Longhouse Settlement
  • Real Rights Launch
  • A Virtual Tour of Helmsdale Castle
  • Helmsdale Fishing Village 1890
  • Ironage Kildonan: Roundhouse Farming Settlement
  • Vikings Live
  • The Lord of the Isles

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What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


We believe that museums and heritage organisations can, and should, play a powerful role in imagining different futures for our communities and societies. Digital technologies have the potential to be an important tool in this process. This session draws on the experience of the CINE project partners and others to explore the questions: how can we utilise technological possibilities to be both a preserver of the past and an instigator of new ideas for the future? What digital tools exist to help us? How can we develop new digital tools that meet our particular needs, align with our values, and help us to address the challenging topics of our time in meaningful ways?

Speakers include:

CINE partners
Reflections & Experiences
On community co-production, serious gaming in heritage, managing data, curating digital content, climate change.

Katrin Glinka
Imagining the Future: one Project at a time
Using technology and museums to instigate the future.

Anjanesh Babu
Machine Learning in the Heritage Sector
A practical example of collaboration to introduce new technology into the museum sector.

Marinos Ioannides
Reflections on Digital Cultural Heritage
The director of the Digital Heritage lab of the Cyprus University of Technology and UNESCO Chair on Digital Cultural Heritage reflects on our programme and the future.


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What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


We live in a data society. The digital realm offers new opportunities to collect and store data and to make it more accessible to a global and connected audience. In the heritage and museum sector, digitisation, data care and data management are necessary but resource-consuming tasks that require expertise and skill. This session draws on the experience of the CINE project partners and others to explore the questions: What technologies can help? Where do we need to improve? What are our responsibilities to current and future communities and how can our digital collections be safe?

Speakers include:

Øyvind Steensen and Karin G Byom
Hidden Norway
The creators of Hidden Norway talk about preserving digital data under the ice.

Catherine Cassidy
Issues in 3D Digitisation for the Promotion and Preservation of Cultural Heritage
Examining the whole lifecycle of 3D scanned objects, drawing on the work of the CINE project.

Rohan Almond 
Project Reveal
The National Trust for Scotland presents the learning from their recent project.


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What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


Join us to explore the themes of heritage storytelling and gamification in this CINE TALK. Storytelling and gamification are powerful tools, and, twinned with digital technologies, offer exciting possibilities for heritage engagement. The digital event is hosted by our partners at Skriðuklaustur as we reflect on all we have learnt through the CINE project and invite others to share their experiences.

Speakers include:

Ed Rodley
Games, gamification and museums: What’s changed since 2018?
Games, gamification and museums in the present moment.

Maria Economou
Emotion and Storytelling in Museums
Reflections on the learning from the Emotive project.

Steinunn Anna GunnlaugsdottirLeifur Björn Björnsson and Skúli Björn Gunnarsson
Storytelling and gamification with precise location technology (UWB)
CINE partners Locatify and Gunnarsstofnun reflect on the opportunities for heritage offered by new location technology.


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What is it? A virtual model of a historic landscape

What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people

Cost? free

Who is it for?


The two digital reconstructions present sites in the Strath of Kildonan, the pre-clearances longhouse settlement of Caen, and an Iron Age settlement close by the same site. Both models have been used to enrich heritage dissemination online, through digital events, as part of the Real Rights exhibition and as an outdoor touring app, the Timespan Landscape Explorer.

Caen, pre-clearance township 1813

Iron Age Kildonan

This digital reconstruction has been made using archaeological and archaeobotany evidence. It includes roundhouses, agricultural field systems, 3D objects from the Timespan Museum collection and animated characters. It demonstrates life in the Iron Age and the effects of changing climates on farming communities.


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What is it? A digital model presented in different environments - in a short film, in the online exhibition Real Rights, in Timespan's Museum

What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people

Cost? free

Who is it for?


The village of Helmsdale in the north of Scotland was once a major fishing port. Located in Sutherland, the local community caught and cured herring on a vast scale. This reconstruction is part of our case study and shows how the harbour and fish curing facilities at Helmsdale may have looked in the 1890s, near the height of the herring trade.

It is one of the CINE case studies.


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What is it? reading material

What does it allow you to do? understand the potential of mapping for preserving landscapes and heritage remains

Cost? free

Who is it for?


Guidelines for mapping and digital documentation.

We are all familiar with interactive maps for navigation and most people have experience finding their way using technologies such as Google Maps.

Interactive mapping is a vital tool in digital heritage. Maps can tell stories of natural and cultural heritage. They can be used to present narratives of changing landscapes through history and time. They can be used to document names and locations in local culture or track where artifacts originated from and where they ended up. The migration of people and cultures can be tracked and viewed via interactive maps leading to a greater understanding through visualisation.


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What is it? an app to gather landscape data with the help from the public

What does it allow you to do? to see an example of advanced mapping

Cost? free information

Who is it for?


The idea with the Muninn app was to crowdsource cultural remains in landscaped with help of the public. The information gathered via the app goes into a special database where it is certified and then made visible on a map

In CINE this app was developed as part of Advanced Mapping, a method to gather information of landscapes and to present this in layers on maps.

Muninn was made for the associated partner The Cultural Heritage Agency of Iceland, which is an administrative institution responsible for archiving information about archaeological and built heritage. They run a geo-located database for protected and listed archaeological sites. In Iceland, each municipality is obliged to register cultural heritage within their territory as a part of their land-use and master plans. Only a part of cultural heritage in the country has been located and listed.

Muninn is currently being tested.


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What is it? a web resource for digital heritage projects

What does it allow you to do? learn about innovative digital heritage projects

Cost? free guidelines, free source codes (development cost might occur)

Who is it for?


CINE has closely followed a fascinating digital heritage project in Germany that has happened at the same time as our project. We want to present the results of Museum 4 Punkt 0 here as we have found much inspiration in reading about case studies and methodologies developed in the project.

Whether it’s an application, a website, or a virtual reality sequence – you will gain an overview of our digital prototypes and our approaches for education and interpretation here. Museum 4 Punkt 0 presents the discoveries we made during the development process in the form of reports, guidelines, and toolkits.



What is it? a practical handbook

What does it allow you to do? understand how gamification can be used in heritage contexts to make dissemination materials more engaging

Cost? free

Who is it for?


Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.

Gamification is a broad term but simply put, we are adding elements of game-related fun to a traditionally non-game activity.

In this handbook you can find out about techniques of gamification, elements of gamification design and gamification in heritage. These topics are illustrated with examples from the CINE project.


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What is it? Toolkit

What does it allow you to do? Create VR exhibits using the UNREAL4 game engine

Cost? Free

Who is it for?


We are all used to creating exhibits using artefacts, text and pictures, but how do we do this using our digital assets? How do we make them available for the public to view, enjoy and learn? This toolkit provides guidelines and templates to make virtual exhibits.

To get the most out of this toolkit you need to be able to use the UNREAL4 game engine – multimedia companies, games designers or your local “techy” person may well have the skills required.

This toolkit is part of a wider time travel theme – once several VR exhibits are made of one location, users can travel between them.


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What is it? a content management tool for heritage games

What does it allow you to do? Create location-based heritage treasure hunt games

Cost? Free trial, publishing a game to the app store starts from €69 per day to €990 for a year depending on the duration and number of games required

Who is it for?


What is TurfHunt?

TurfHunt is a scavenger hunt game app designed to bring the traditional scavenger hunt game into the 21st century. The TurfHunt app has been used across the world and has many features including multiple game play modes and challenge types. The games are great for encouraging on location engagement and learning with games available both indoor or outdoor using GPS or BLE beacons to trigger game challenges.

Games can be played offline without an internet connection or online competitively with a scoreboard. Choose from various challenge types such as photo challenges (photo, sticker or drawing), multiple choice or single answer text questions and mini games like memory cards. All challenges can be linked together to play in a specific order or played at random.

TurfHunt is perfect for events, tourism and education purposes. The app can be used by anyone who wants to bring people together to explore on location, engaging with heritage and the environment in a fun and innovative way.

Getting started with TurfHunt


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What is it? Website showing case study site

What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people

Cost? Free

Who is it for?


We used the latest technology and digitisation methods to tell the story of St. Catherine’s Church and graveyard in Killybegs, County Donegal, Ireland.

Killybegs History and Heritage Society collaborated with Donegal County Museum and Ulster University’s Intelligent Systems Research Centre to create a virtual reconstruction, virtual tour, and a series of 3D scans of artefacts from the site.

Virtual St. Catherine’s shows what can be achieved when heritage organisations and “techie” people collaborate on digital projects.


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What is it? a toolbox

What does it allow you to do? to create engaging digital tourist experiences - from apps to online events and virtual time travel through historical models

Cost? free

Who is it for?


The Digitourist toolkit helps heritage organisations to promote and manage tourist access to natural and cultural heritage – either through creating trails or by bringing digital heritage content into peoples’ homes.

The toolkit supports three specific types of applications that can create exciting online visitor experiences and help direct access to heritage sites.

  1. Digitourist Virtual Time Travel service provides immersive simulations which support guided collective exploration to audiences in their home,  
  2. Digitoursit Mobile Smart Spheres framework, supports creating packages for cross reality apps that enhance visits to locations by providing mobile immersive experiences,
  3. Digitourist Questit framework supports creating trail packages for apps that provide directed location-based interpretation.

This toolkit was brought to you by CINE and partners:

What is it? A case study including a Situated Simulation model and photo positioning game, packaged in an app

What does it allow you to do? Learn from our case study. See what we have made and how we made it.

Cost? free

Who is it for?


The Vágar model is a situated simulation of an archaeological site of international relevance. The medieval fishing town of Vágar was the most populated urban center in Northern Norway at the time. It is here that the organised trade with stockfish to different European countries started. To better understand this landscape and its human footprint, Oslo University, Aurora Borealis Multimedia and Museum Nord have created a digital model with different layers that users can move through:

  • History layer: ice age
  • History layer: 15 century with animations
  • History layer: 19 century with animations
  • Future layer: scenario 3 degrees increase in temperature – humid version (part of OT1.3.1)
  • Future layer: scenario 3 degrees increase in temperature – dry version (part of OT1.3.1)

Part of this app is also a game where historical photographs can be placed digitally in the physical landscape.

Several tests have been conducted with members of the local community as well as pupils and students. The new model was presented and discussed at the online event “Nye løsninger for digital formidling av Storvågans historie” on the 12 November 2020.

The app is currently being tested and will be publicly available soon.


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What is it? Online tool

What does it allow you to do? Create 360 degree tours for mobile Virtual Reality

Cost? Free

Who is it for?


Have you ever wished you could take everyone to an archaeological site that is just so inaccessible?

360 degree digital tours can help solve the barriers of time and access limitations by allowing virtual visits to such sites. This tool lets you create digital tours through a simple process using spherical media, photos and audio that you may already have.


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What is it?
An experimental mobile Virtual Reality App and documentation of what we learned

Who is it for?
Museums/heritage organisations
Multimedia companies
Techie people
History buffs

What is the outcome?
You will be able to use our learning in the development of future products

Cost?
Accessing the experimental app and reading our learning is free; developing future apps based on our experience will involve engaging an app developer


The heritage site Skriðuklaustur contains the ruins of a 16th century Augustinian monastery which provided the testing ground for a variety of technologies during the CINE project.

Here we created a digital model, digitised hundreds of artefacts from the excavation, mapped the historical travel routes around the monastery, made a treasure hunt game and tested ultra-wideband (UWB) for accurate positioning of 3D models outdoors.

The monastery was founded around 1493 but came to an end during the Reformation in 1550. In the following centuries, the history of the monastery was almost forgotten, but was revealed in an archaeological research project from 2000-2012.


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What is it? a set of guidelines leading on to simple to use tools

What does it allow you to do? understand and use metadata

Cost? free

Who is it for?


When people create digital resources they produce a set of information that sits behind the media. This enables digital things to be categorisable, connected and searchable.

Our guidelines enable users to understand what good metadata is, how to create metadata, to link it with digital resources and to enable these resources to be stored in the CINE GATE digital archive system.


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What is it? Guidelines

What does it allow you to do? Digitise 3D objects using photogrammetry

Cost? Free, although you may need to buy some equipment for the photogrammetry

Who is it for?


Museums and heritage organisations often care for collections of intriguing and amazing objects, kept safe in their buildings. But imagine what more we could do if we could take these objects out of the museum back to the places where they were made and used, or share them with more people than could visit in person, or re-imagine their original surroundings: 3D digitisation of objects opens up all of these possibilities.

This toolkit contains guidelines on photogrammetry – a process of making 3D digital models by taking many photos with a conventional camera and then feeding those photos through some specific software. You can also see some of the 3D models we made of artefacts relating to our case study sites and explore links to other information and guides. 


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What is it? Toolkit containing Unity package and guidelines for use

What does it allow you to do? Create situated simulations of historical and future scenes

Cost? Free

Who is it for?


What is a Sitsim?

“Sitsim” is short for “Situated Simulation” a term that describes an experience in which viewers use a smartphone or tablet to see a reconstruction of the past – or a vision of the future – at the precise place in which they stand in the present.

Sitsims allow users to immediately understand and connect the landscape around them with the landscape and activities of the past or future reconstructed in the Sitsim. Historical objects or photographs can be easily taken back to their former locations, or museum objects can be re-inserted into their previous surroundings. Pop-up balloons allow users to find out more information about the scenes.

How are Sitsims made?

Creating a Sitsim requires 3 things: some historical information about the scene to be reconstructed; information about the terrain to be reconstructed; and the Sitsim AR Editor package for the Unity game engine.

The Sitsim AR Editor package for Unity and its guidelines can be downloaded from the bottom of this page.

Our collaborators at the University of Oslo have published a number of academic papers describing the development of the Sitsim AR Editor – find them all at http://www.sitsim.no/


This toolkit was brought to you by CINE and partners: