All resources aimed at people with User Interest: Mapping heritage

What is it? a toolbox

What does it allow you to do? to browse through best practice examples, explore what digital tools we made in CINE and find references on how we have used them.

Cost? free

Who is it for?


A comprehensive toolbox of digital heritage tools and guidelines. The resource contains guidelines, best practice examples and digital tools created by all CINE partners.


This toolkit was brought to you by CINE and partners:

What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


We believe that museums and heritage organisations can, and should, play a powerful role in imagining different futures for our communities and societies. Digital technologies have the potential to be an important tool in this process. This session draws on the experience of the CINE project partners and others to explore the questions: how can we utilise technological possibilities to be both a preserver of the past and an instigator of new ideas for the future? What digital tools exist to help us? How can we develop new digital tools that meet our particular needs, align with our values, and help us to address the challenging topics of our time in meaningful ways?

Speakers include:

CINE partners
Reflections & Experiences
On community co-production, serious gaming in heritage, managing data, curating digital content, climate change.

Katrin Glinka
Imagining the Future: one Project at a time
Using technology and museums to instigate the future.

Anjanesh Babu
Machine Learning in the Heritage Sector
A practical example of collaboration to introduce new technology into the museum sector.

Marinos Ioannides
Reflections on Digital Cultural Heritage
The director of the Digital Heritage lab of the Cyprus University of Technology and UNESCO Chair on Digital Cultural Heritage reflects on our programme and the future.


This toolkit was brought to you by CINE and partners:

What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


Digital technologies are changing our curatorial practices today more than ever. This session draws on the experiences of the CINE project partners and others to explore the questions: how can digital technologies aid and extend our curatorial practices? How can we use technology to better engage our audiences and communities with a view to playing a more active role in the communities of the future? How can curators of heritage become more adaptable, creative and confident in the digital realm?

Speakers include:

Abira Hussein
The Archive and the Community
Exploring the tensions between digitally driven outputs and audiences, the potential role digital technologies can have in pluralising curation, and the potential role of diaspora knowledge in informing museum practice.

Su Basbugu
Thinking Outside the White Cube
Rethinking curatorial practices through the British Council’s online exhibition platform Museum Without Walls.

Jacquie Aitken
Using immersive digital technology to mobilise heritage for social change
A discussion of the ways in which digital heritage can be used as a generative tool which has the potential to democratise cultural production and argues for it going beyond the spectacle.


This toolkit was brought to you by CINE and partners:

What is it? A recording of an online event

What does it allow you to do? Find inspiration about the topic and learn new things

Cost? free

Who is it for?


We live in a data society. The digital realm offers new opportunities to collect and store data and to make it more accessible to a global and connected audience. In the heritage and museum sector, digitisation, data care and data management are necessary but resource-consuming tasks that require expertise and skill. This session draws on the experience of the CINE project partners and others to explore the questions: What technologies can help? Where do we need to improve? What are our responsibilities to current and future communities and how can our digital collections be safe?

Speakers include:

Øyvind Steensen and Karin G Byom
Hidden Norway
The creators of Hidden Norway talk about preserving digital data under the ice.

Catherine Cassidy
Issues in 3D Digitisation for the Promotion and Preservation of Cultural Heritage
Examining the whole lifecycle of 3D scanned objects, drawing on the work of the CINE project.

Rohan Almond 
Project Reveal
The National Trust for Scotland presents the learning from their recent project.


This toolkit was brought to you by CINE and partners:

What is it? reading material

What does it allow you to do? understand the potential of mapping for preserving landscapes and heritage remains

Cost? free

Who is it for?


Guidelines for mapping and digital documentation.

We are all familiar with interactive maps for navigation and most people have experience finding their way using technologies such as Google Maps.

Interactive mapping is a vital tool in digital heritage. Maps can tell stories of natural and cultural heritage. They can be used to present narratives of changing landscapes through history and time. They can be used to document names and locations in local culture or track where artifacts originated from and where they ended up. The migration of people and cultures can be tracked and viewed via interactive maps leading to a greater understanding through visualisation.


This toolkit was brought to you by CINE and partners:

What is it? an app to gather landscape data with the help from the public

What does it allow you to do? to see an example of advanced mapping

Cost? free information

Who is it for?


The idea with the Muninn app was to crowdsource cultural remains in landscaped with help of the public. The information gathered via the app goes into a special database where it is certified and then made visible on a map

In CINE this app was developed as part of Advanced Mapping, a method to gather information of landscapes and to present this in layers on maps.

Muninn was made for the associated partner The Cultural Heritage Agency of Iceland, which is an administrative institution responsible for archiving information about archaeological and built heritage. They run a geo-located database for protected and listed archaeological sites. In Iceland, each municipality is obliged to register cultural heritage within their territory as a part of their land-use and master plans. Only a part of cultural heritage in the country has been located and listed.

Muninn is currently being tested.


This toolkit was brought to you by CINE and partners:

What is it? a web resource for digital heritage projects

What does it allow you to do? learn about innovative digital heritage projects

Cost? free guidelines, free source codes (development cost might occur)

Who is it for?


CINE has closely followed a fascinating digital heritage project in Germany that has happened at the same time as our project. We want to present the results of Museum 4 Punkt 0 here as we have found much inspiration in reading about case studies and methodologies developed in the project.

Whether it’s an application, a website, or a virtual reality sequence – you will gain an overview of our digital prototypes and our approaches for education and interpretation here. Museum 4 Punkt 0 presents the discoveries we made during the development process in the form of reports, guidelines, and toolkits.



What is it? a guideline and toolkit for historic buildings and places affected by a changing climate

What does it allow you to do? to assess risks and plan for adaptation

Cost? free

Who is it for?


CINE has worked closely together with the Adapt Northern Heritage project. Therefore we want to present the toolkit that our partners have created.

The Adapt Northern Heritage toolkit consists of five tools to help understand better how climate change will effect northern historic places and explore options for what can be done to respond to this change. The principal tool is a guide for Assessing Risk and Planning Adaption, which is supported by publications on Adaptation Stories, Conservation Factsheets and Information Sources. The guide is for use by both conservation professionals and those involved in caring for a historic place. To support the risk management process described in the guide, workbooks and slideshow tutorials are also available.



What is it? a resource

What does it allow you to do? understand what spherical media is and how to use it

Cost? free, some cost may occur through third-party providers

Who is it for?


A spherical image is an image you can take of any location by photographing everything around you, 360°. You capture every single point around you, in every possible viewing direction. The final product can then be projected on the inside of a sphere without leaving anything blank.

This toolkit contains resources and guides for creating and working with spherical media. It starts with the basics – how to create spherical images to more advanced possibilities, like creating a tour of spherical images that can be used on the web, on handhelds or in installations.


This toolkit was brought to you by CINE and partners:

What is it? Guideline

What does it allow you to do? Understand what archaeology is and how to use its multi-disciplinary potential

Cost? Free

Who is it for?


What new knowledge can be generated when archaeologists, historians, community members and virtual modellers get together to recreate a landscape? These three guidelines pull together the possibilities and set out some pointers communicating this understanding to others.


This toolkit was brought to you by CINE and partners:

What is it? A webpage that explains easy to use digital tools in a heritage context

What does it allow you to do? Learn about media platforms, photography, video, audio, 360 photography, photogrammetry, mapping

Cost? Free, although using some of the tools or platforms recommended may incur a cost

Who is it for?


Digital technology has changed how we view and present our natural and cultural heritage.

Communities have access to digital multimedia tools and platforms that can be utilised to help preserve their natural and cultural heritage.

In the era of smart phones and mobile technology people have access to devices capture content that ranges from photography, high definition video to 3D artefact scanning and share their content to a global audience. This technology can empower communities to take ownership of their history, heritage and stories.

Through the development of digital tools and promotion of accessible platforms museums and heritage organisations can support communities in the creation of heritage content.

This website provides a series of ‘getting started’, guides for a range of digital tools we believe can provide value to community heritage projects.


This toolkit was brought to you by CINE and partners:

What is it? a set of guidelines leading on to simple to use tools

What does it allow you to do? understand and use metadata

Cost? free

Who is it for?


When people create digital resources they produce a set of information that sits behind the media. This enables digital things to be categorisable, connected and searchable.

Our guidelines enable users to understand what good metadata is, how to create metadata, to link it with digital resources and to enable these resources to be stored in the CINE GATE digital archive system.


This toolkit was brought to you by CINE and partners: