All resources aimed at people with User Role: Drinking coffee
Heritage at Home
Coffee Break Reads
What is it? a series of digital events that include the presentation of virtual models
What does it allow you to do? to get inspiration how tech people and heritage organisations can work together
Cost? watch for free
Who is it for?
A history buff A school teacher A techie person
A sequence of live stream videos exploring the virtual reconstructions that we have created. They were done during during covid19 lockdowns when it was not possible for people to go to sites and museums to experience such digital reconstructions on site. The videos were streamed live on facebook and recorded.
The series includes
- Highland Clearances Longhouse Settlement
- Real Rights Launch
- A Virtual Tour of Helmsdale Castle
- Helmsdale Fishing Village 1890
- Ironage Kildonan: Roundhouse Farming Settlement
- Vikings Live
- The Lord of the Isles
This toolkit was brought to you by CINE and partners:
Virtual Strath of Kildonan
Coffee Break Reads
What is it? A virtual model of a historic landscape
What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people
Cost? free
Who is it for?
A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
The two digital reconstructions present sites in the Strath of Kildonan, the pre-clearances longhouse settlement of Caen, and an Iron Age settlement close by the same site. Both models have been used to enrich heritage dissemination online, through digital events, as part of the Real Rights exhibition and as an outdoor touring app, the Timespan Landscape Explorer.
Caen, pre-clearance township 1813
Iron Age Kildonan
This digital reconstruction has been made using archaeological and archaeobotany evidence. It includes roundhouses, agricultural field systems, 3D objects from the Timespan Museum collection and animated characters. It demonstrates life in the Iron Age and the effects of changing climates on farming communities.
This toolkit was brought to you by CINE and partners:
Virtual Helmsdale, 1890
Coffee Break Reads
What is it? A digital model presented in different environments - in a short film, in the online exhibition Real Rights, in Timespan's Museum
What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people
Cost? free
Who is it for?
A history buff A multimedia company A school teacher A small museum or heritage organisation A techie person
The village of Helmsdale in the north of Scotland was once a major fishing port. Located in Sutherland, the local community caught and cured herring on a vast scale. This reconstruction is part of our case study and shows how the harbour and fish curing facilities at Helmsdale may have looked in the 1890s, near the height of the herring trade.
It is one of the CINE case studies.
This toolkit was brought to you by CINE and partners:
Museum 4.0 toolkits & case studies
Coffee Break Reads
What is it? a web resource for digital heritage projects
What does it allow you to do? learn about innovative digital heritage projects
Cost? free guidelines, free source codes (development cost might occur)
Who is it for?
A history buff A multimedia company A small museum or heritage organisation A techie person
CINE has closely followed a fascinating digital heritage project in Germany that has happened at the same time as our project. We want to present the results of Museum 4 Punkt 0 here as we have found much inspiration in reading about case studies and methodologies developed in the project.
Whether it’s an application, a website, or a virtual reality sequence – you will gain an overview of our digital prototypes and our approaches for education and interpretation here. Museum 4 Punkt 0 presents the discoveries we made during the development process in the form of reports, guidelines, and toolkits.
Gamification Handbook
Coffee Break Reads
What is it? a practical handbook
What does it allow you to do? understand how gamification can be used in heritage contexts to make dissemination materials more engaging
Cost? free
Who is it for?
A community worker A history buff A multimedia company A small museum or heritage organisation A techie person
Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.
Gamification is a broad term but simply put, we are adding elements of game-related fun to a traditionally non-game activity.
In this handbook you can find out about techniques of gamification, elements of gamification design and gamification in heritage. These topics are illustrated with examples from the CINE project.
This toolkit was brought to you by CINE and partners:
ClimSim demo
Coffee Break Reads
What is it? Video demo of a prototype tool
What does it allow you to do? Gain inspiration for future projects
Cost? Free
Who is it for?
A community worker A school teacher A small museum or heritage organisation
How will the warming global climate affect heritage sites in the future? ClimSim is a prototype tool that can help show viewers what the landscape around them may well look like if the global temperature rises by 3 or even 6 degrees Celsius.
Real Rights exhibition
Coffee Break Reads
What is it? Online exhibition
What does it allow you to do? See how digital models can be curated
Cost? Free
Who is it for?
A history buff A small museum or heritage organisation
Timespan’s online Real Rights exhibition maps the history of the parish of Kildonan in East Sutherland, Scotland, looking at the intersection of colonialism and climate change.
Alongside more conventional objects, images and documents, the exhibition presents three digital reconstructions of archaeological sites from the parish – an Iron Age roundhouse settlement (500BC-500AD); a Highland Clearances longhouse settlement in 1813 and Helmsdale fishing village c.1890.
In addition to the rich historical content, the exhibition presents a way in which digital models of the past can be curated and interpreted alongside other types of historical documents.
This toolkit was brought to you by CINE and partners:
Inch Heritage
Coffee Break Reads
What is it? Website showing co-production case study
What does it allow you to do? See what can be achieved through co-production
Cost? Free
Who is it for?
A community worker A history buff A small museum or heritage organisation
The Inch Heritage website is the result of a community co-production project between the people of Inch Island, County Donegal, Donegal County Museum and Ulster University.
This toolkit was brought to you by CINE and partners:
Virtual St. Catherine’s
Coffee Break Reads
What is it? Website showing case study site
What does it allow you to do? See what is possible through collaboration between heritage organisations and "techie" people
Cost? Free
Who is it for?
A community worker A history buff A multimedia company A small museum or heritage organisation A techie person
We used the latest technology and digitisation methods to tell the story of St. Catherine’s Church and graveyard in Killybegs, County Donegal, Ireland.
Killybegs History and Heritage Society collaborated with Donegal County Museum and Ulster University’s Intelligent Systems Research Centre to create a virtual reconstruction, virtual tour, and a series of 3D scans of artefacts from the site.
Virtual St. Catherine’s shows what can be achieved when heritage organisations and “techie” people collaborate on digital projects.
This toolkit was brought to you by CINE and partners:
Co-production learning resource
Coffee Break Reads
What is it? a resource including a guide and a field manual
What does it allow you to do? learn about co-production and see examples of co-production work
Cost? free
Who is it for?
A community worker A history buff A multimedia company A school teacher A small museum or heritage organisation
Co-production is the process by which we facilitate and empower the community, both individually and collectively, to become the curators, makers and performers of their own stories.
In CINE we have used co-production methods in some of our case studies. This guide is a record of how we used co-production and what we have learned.
You will find information about the benefits and the challenges of co-production and key points to consider. This leads you then to the detailed co-production guide and the co-production field manual.
This toolkit was brought to you by CINE and partners:
Virtual Vágar
Coffee Break Reads
What is it? A case study including a Situated Simulation model and photo positioning game, packaged in an app
What does it allow you to do? Learn from our case study. See what we have made and how we made it.
Cost? free
Who is it for?
A history buff A multimedia company A small museum or heritage organisation A techie person
The Vágar model is a situated simulation of an archaeological site of international relevance. The medieval fishing town of Vágar was the most populated urban center in Northern Norway at the time. It is here that the organised trade with stockfish to different European countries started. To better understand this landscape and its human footprint, Oslo University, Aurora Borealis Multimedia and Museum Nord have created a digital model with different layers that users can move through:
- History layer: ice age
- History layer: 15 century with animations
- History layer: 19 century with animations
- Future layer: scenario 3 degrees increase in temperature – humid version (part of OT1.3.1)
- Future layer: scenario 3 degrees increase in temperature – dry version (part of OT1.3.1)
Part of this app is also a game where historical photographs can be placed digitally in the physical landscape.
Several tests have been conducted with members of the local community as well as pupils and students. The new model was presented and discussed at the online event “Nye løsninger for digital formidling av Storvågans historie” on the 12 November 2020.
The app is currently being tested and will be publicly available soon.
This toolkit was brought to you by CINE and partners:
Virtual Skriðuklaustur
Coffee Break Reads
What is it?
An experimental mobile Virtual Reality App and documentation of what we learned
Who is it for?
Museums/heritage organisations
Multimedia companies
Techie people
History buffs
What is the outcome?
You will be able to use our learning in the development of future products
Cost?
Accessing the experimental app and reading our learning is free; developing future apps based on our experience will involve engaging an app developer
The heritage site Skriðuklaustur contains the ruins of a 16th century Augustinian monastery which provided the testing ground for a variety of technologies during the CINE project.
Here we created a digital model, digitised hundreds of artefacts from the excavation, mapped the historical travel routes around the monastery, made a treasure hunt game and tested ultra-wideband (UWB) for accurate positioning of 3D models outdoors.
The monastery was founded around 1493 but came to an end during the Reformation in 1550. In the following centuries, the history of the monastery was almost forgotten, but was revealed in an archaeological research project from 2000-2012.