What is it? a practical handbook

What does it allow you to do? understand how gamification can be used in heritage contexts to make dissemination materials more engaging

Cost? free

Who is it for?

Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.

Gamification is a broad term but simply put, we are adding elements of game-related fun to a traditionally non-game activity.

In this handbook you can find out about techniques of gamification, elements of gamification design and gamification in heritage. These topics are illustrated with examples from the CINE project.

This toolkit was brought to you by CINE and partners: